If there was any doubt that Sony has learned a crucial lesson from the fumbles the Japanese electronic giant made with the PlayStation 3, PS4 lead architect Mark Cerny has certainly squashed them.
Speaking to Japanese media recently ( courtesy of Neogaf ), Cerny stated that because the PlayStation 4 is much easier to develop for when compared to its predecessors, the system will have a “very rich” lineup.
This will also lead to the main difference with the PS3 era. The main difference is, we will have many titles for launch. Because game development is easier, there shouldn’t be a barrier as there had been previously.
PS3 had the image that it was difficult to develop for. Even the PS2 wasn’t that easy. PS4 has a PC CPU and a GPU that’s been enhanced from a PC so the game lineup should become very rich.
KillZone: Shadow Fall and Bungie’s Destiny have been confirmed as launch titles for the PS4 while InFAMOUS: Second Son and Assassin’s Creed IV: Black Flag have been rumored to join the fray.
Sony has kept quiet on exactly how many more games will be available at launch but the closer we get to launch, the more we’ll learn about exactly what the system has to offer.